Towns & camps
How towns grow, how nations rank up, what happens when a mayor disappears, and how to get started before you have a town at all.
Camps: before you have a town
- 1Find a spot in the wilderness
It must be at least 5 chunks from any town's land and away from other camps.
- 2Crouch and place a campfire
The chunk around it becomes your camp for 7 days. Only you (and your friends) can build, break or open things there. Explosions and fire can't damage it.
- 3Let friends in
Add them with
/res friend add <player>. - 4Found your town
When you're ready, stand in your camp and use
/t new <name>. The camp turns into your town. Joining any town also ends your camp.
Camp commands
- Where's my camp?
/campshows where it is and how long it has left. - Take it down
/camp remove, or break the campfire.
Running a town
- Found one
/t new <name>(128 gold) where you stand. That chunk becomes your home block. - Claim land
/t claimclaims the chunk you're in (it must touch your town)./t unclaimgives it up. - Invite and remove
/t add <player>,/t kick <player>./t toggle openlets anyone join without an invite. - Give out roles
/t rank add <player> assistantfor trusted helpers (assistants can invite, claim and more). - Town spawn
/t set spawnsets your town's spawn point. Members travel there with/t spawnfor 1 gold, which goes to the town bank. - Culture
/t set culture <name>gives your town a culture, shown on the town screen. - PlotsStand in a chunk and use
/plot set shopfor shop plots, or/plot forsale <price>to sell it to a resident. - Look around
/tshows your town,/t hereshows whose land you're on, and/towny mapdraws the claims around you./distance <town>tells you how far away another town is. - Discord
/t set discord <invite>adds a clickable Discord invite to your town screen (mayor and assistants). Nation leaders and their assistants can do the same with/n set discord <invite>. Usenoneto remove it. - ResourcesSurvey your land to find what it produces and collect it every day. See Town resources.
- Nations
/n new <name>(500 gold) makes your town a capital. Invite towns with/n add <town>, make friends with/n ally add <nation>and enemies with/n enemy add <nation>. - CostsClaims, upkeep and the other prices are on Gold & money.
Town sizes
Towns level up as players join. Each player gives the town 8 chunks it can claim. Bigger towns can also have more outposts.
| Size | Players | Outposts | Mayor's title |
|---|---|---|---|
| Settlement | 1 | 0 | Hermit |
| Hamlet | 2 | 1 | Chief |
| Village | 6 | 1 | Baron Von |
| Town | 10 | 2 | Viscount |
| Large Town | 14 | 2 | Count Von |
| City | 20 | 3 | Earl |
| Large City | 24 | 3 | Duke |
| Metropolis | 28 | 4 | Lord |
Nations have their own levels and bonuses. See Nations & diplomacy.
Mayor succession
If a mayor hasn't been online for 30 days, the town passes to the longest-standing assistant who has played in the last week. If there isn't one, it goes to the longest-standing active resident. The town is told when this happens.
What counts as being active
A visit only counts once you've been online for 10 minutes. Log off sooner and the server treats it as if you never came, so a mayor can't pop on for a few seconds to keep a dead town alive. If you've been away for 25 days or more, you need to stay for 2 hours before you count as back.
Inactive towns
| When nobody in the town has been active for 30 days | What happens |
|---|---|
| The town has 3 residents or fewer | It falls into ruin. Its land is no longer protected. |
| The town has 4 residents or more | It goes up for sale, priced on its land and bank. Anyone can buy it with /t buytown <town> and becomes its mayor. The server announces the sale. |
| Still unsold after 7 days | It falls into ruin. |
If any resident comes back and plays for long enough, the town is safe. A ruined town's old mayor can reclaim it for 500 gold with /t reclaim.
Apartments
Mayors and assistants can split a plot into apartments, shops or rooms of any shape, even across chunk borders, and sell or rent them to players.
- 1Get the selection tool
/q wandgives you a piece of flint. Left-click one corner and right-click the opposite corner. - 2Add the box
/q selection add. Repeat for more boxes if the room is an odd shape. - 3Create the apartment
/q create, then name it with/q set name <name>. - 4Sell it
Stand inside and use
/q sell <price>. Players buy it by standing inside and using/q claim.
Apartment commands
- What's here?
/q here - Let someone in
/q trust add <player> - Give it up
/q unclaim - Remove a tenant
/q evict(mayors and assistants) - Delete it
/q delete
MERIDIAN